![]() The relative heading of the turret is displayed with a light cone.Most vehicles contain a top-down radar, which provides information on the orientation of the vehicle's turrets, targets and incoming threats. ![]() Weapons in vehicles works similarly to infantry weapons. ![]() Like falling from the plane without a parachute. Obviously, Eject might come with some situational consequences. Eject can be used to exit anytime, including when moving or in the air.Get out stands for a proper exit, when the vehicle is at a full stop and it is safe to get out.There are two ways to exit a vehicle, both accessible from the action menu. Use them to quickly determine the role you are taking by entering the vehicle. Certain roles might not be available for some vehicles.ĭifferent roles in a vehicle have a different action icon indicating the default action. For example enter as a driver to drive, enter as a gunner to shoot. You will be given a seat associated with a role in the vehicle. Point the cursor at it until the icon appears.Switch to the third person camera with ].Third person view and free look might be particularly useful when driving. You can also use or for a steady slow speed or fast forward acceleration.* Press to switch the countermeasure fire-mode Press to launch countermeasures when you see an incoming missile or when a missile lock warning appears. The driver moves to your current waypoint.Īs a commander or a pilot, you are in control of a vehicle's countermeasures. The driver follows your commanding vehicle, maintaining the formation. This is best combined with the optics view.The commander is able to acquire manual fire.Issue fire commands by pointing at a target and pressing.Issue move commands by pressing move buttons, ,.Commands are displayed in the message log for crew-members to carry them out. You would find check boxes on the left side of the interface like Budget checkbox, Reservation policy etc.The commander in vehicles issues orders to the driver and gunner. You visit and enter your travel destination. Moreover, if the list is long then check boxes are also presented in more than one column.įor example- Suppose you are looking to book a hotel for vacation. It allows the user to select one or multiple options from a set. It is usually best to present check boxes in a vertical list. User Interface (UI) elements under Input controls CheckboxesĪ Checkbox is a small square box that a user can check (with a little tick) or uncheck. Moreover, they also hold related content together. ContainersĪ container is an element designed to contain page elements to a reasonable maximum width based on the size of a user’s screen. They allow users understand unknown or unfamiliar objects that they might not able to understand in the user interface. Additionally, they also show relevant information at the right time 4. These components are used to share information with users. And users can navigate via different Navigational components like 3. In terms of User Interface (UI) design, Navigation is defined as the set of actions guiding the users navigate/move around the app so that they are able to complete their tasks easily. And for someone ‘to Navigate’ is to to find the way to get to a place when you are traveling. 2. Navigational componentsīy Definition ‘Navigation’ means ‘to set in motion’ or ‘to move around’. It allows users to enter the information into the system’s interface. Input controls are interactive elements of the Interfaces. Moreover, these User Interface elements add interactivity to the user interface by providing touch points for the user while they navigate through.Īnd a User Interface (UI) designer makes use of these UI elements to create a visual language which is easy to understand by users , consistent and scalable.Ĥ key User Interface (UI) elements are (but not limited to) 1. User Interface (UI) elements are the parts that are used to build apps or websites. User interface elements are building blocks for the interfaces.
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